makes Books & Games & Things
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The research that I do for entries like Kobolds this week is always interesting. Kobolds are old, old figures from germanic legend, where they are…
A common question among Cortex newbies is “how does the magic system work in Cortex?” It’s a reasonable question coming from a context where most…
Dancing lights off in the distance, what can they be? No, they aren’t swamp gas or ignus fati or aliens. They’re will-o-wisps! Don’t follow them,…
Every fantasy setting needs an endless desert. Where else can you find forgotten tombs buried in the sand or trackless landscape to chase down the…
The Wizard hails from the Arcane Mysterium—it says so in the archetype’s very first distinction. But what is this fascinating place? Why, it’s only the…
In the Cortex Game Handbook, each Power is listed with its die ratings listed, showing essentially what you get for each die level. It looks…
(Experimental new post format where Miriam just rants about Cortex things. Will there be a second rant? Will it continue for any length at all?…
Why are wizard staffs always topped with a giant glowing topaz? Cause it’s a vimstone, obviously! It’s an essential wizard’s tool that provides power to…
Like the smallest stitches that fashion a fine gown, I like to think it’s the little details that best bring a setting together. And there…
For most folks in the Speaking Lands, the Norsteppes is the distant and barbaric land way over there, where terrifying warriors come from. Of course,…