makes Books & Games & Things
The Wizard hails from the Arcane Mysterium—it says so in the archetype’s very first distinction. But what is this fascinating place? Why, it’s only the…
Every fantasy setting needs an endless desert. Where else can you find forgotten tombs buried in the sand or trackless landscape to chase down the…
In the Cortex Game Handbook, each Power is listed with its die ratings listed, showing essentially what you get for each die level. It looks…
(Experimental new post format where Miriam just rants about Cortex things. Will there be a second rant? Will it continue for any length at all?…
For most folks in the Speaking Lands, the Norsteppes is the distant and barbaric land way over there, where terrifying warriors come from. Of course,…
Like the smallest stitches that fashion a fine gown, I like to think it’s the little details that best bring a setting together. And there…
Why are wizard staffs always topped with a giant glowing topaz? Cause it’s a vimstone, obviously! It’s an essential wizard’s tool that provides power to…
A city far to the north, sitting astride forking rivers and a nexus of trade routes. No, it’s not Winnipeg, it’s Ouradon, City of Towers!…
Somebody’s got to hire the adventurers, or sell them cool stuff, or disdain their very presence in this otherwise very respectable village. They’re the craftmasters,…
I must confess, I am very fond of the Groves of the Lorathan elves, a little bit of worldbuilding that serves as a fulcrum for…